All of what you see here was designed to be mockups for what was planned to be the next version of the Sins of the Prophets UI. The design is based on the previous iteration, with higher visual fidelity. I should note that my UI style when it comes to total conversions tends to be heavily stylized. Playing on the users nostalgia to help create the atmosphere mods in particular need to create to separate themselves from the base game used. In recent years the trend for UI not only in Halo but in the industry in general has shifted towards minimalism, with that in mind these mockups were scrapped in favor of a simpler more condensed UI style.
Based on original Designs done by
https://www.artstation.com/wyvernzu
I wanted to create a fluid transition between the main lobby/menu and the submenus for settings. When clicking a button that produces a submenu the top bat folds out to displays the settings and closes just the same.
I was quite proud of this development, even though it was eventually scrapped. The banner was only visible with the mouse hovering over that section as not to crowd the screen.
I used subpixelation to create a somewhat mechanical feel to buttons on screen to give a more noticeable effect of a click by players.
For game mode buttons, I wanted to provide additional information. When un-selected the button pops down and provides a small snippet of additional information regarding the game mode.