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Dwemer Sphere Head Low Poly (10 hours)

Every asset in this section were designed as quick fire learning challenges to test what I can do with a low poly count and limited time. While still using a standard high-low workflow.

This is the head of a Dwemer sphere automaton, I made some stylistic choices that differ from the one seen in Skyrim. This was my first time doing semi organic face sculpting. I did a basic sub-div of the low poly and brought into Zbrush to finish the High poly detail work. If I had some more time there would have been some things I would have done differently in terms of detail. However the bake turned out wildly better than I expected giving this humble 422 poly object and absolutely insane amount of detail.