Every asset in this section were designed as quick fire learning challenges to test what I can do with a low poly count and limited time. While still using a standard high-low workflow.
This is the second part in what is a slow build of the Dwemer Sphere automaton seen in Elder Scrolls V: Skyrim. The tough part about this one was the potential moving parts. It looks simple but the complexity is hidden. It was a fun little project im hoping to get more of it done soon.