Late last year I was asked to look at the User Interface for Ardent Seas, Its a naval RTS indie game produced by a friend. I was asked to pour over their current interface and find a way to unify it all under an old rugged green and gray cathode feel, scanlines and all. Its still a WIP as we discuss placement, usage and design.
Posted with permission from
https://www.artstation.com/sargerho
Thanks for the opportunity to spread my legs.
Demo of the filter menu for match searches.
Slots function and changing their use case in a lobby.
Faction selection and ready up functionality.
The base HUD in-game is simple but certain elements are meant to dynamic to call attention is certain situations.
How the menus would work in practice for opening your customization menus.