Every asset in this section were designed as quick fire learning challenges to test what I can do with a low poly count and limited time. While still using a standard high-low workflow.
Based on the Daedric Dagger seen in Elder Scrolls V: Skyrim. It has been optimized to an extremely low poly model and fleshed out through baking from the high poly. I took certain artistic liberties with the design to play into the demonic look and feel the blade naturally has.